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Amazon Cloud Server Latency

Posted: Sun Feb 09, 2025 10:12 am
by Rina7RS
Network delays in US cities

With the above bands in mind, let’s look at average latency around the world. In the United States, the average round-trip time for data to be sent from one city to another and back is 35 milliseconds. Many pairings exceed this, especially cities with high density and strong demand peaks such as San Francisco to New York at night. Then there’s the “city-to-user” transit time, which is particularly prone to slowdowns. Dense cities, neighborhoods, or apartments can easily become congested. If you’re playing a game uganda mobile database on a mobile device, today’s 4G technology takes another 40 milliseconds on average. If you live outside of a major urban center, your data may have to travel another 100 miles, using old, poorly maintained wired infrastructure. Globally, the median delivery latency between cities ranges from 100-200 milliseconds.


To manage latency, the online gaming industry has developed many partial solutions and tricks. However, none of them scale particularly well.

For example, most high-fidelity multiplayer games are “matched” around server regions. By minimizing the number of players who live in the northeastern United States, western Europe, or southeast Asia, game publishers are able to minimize latency on a geographic basis. Since gaming is a casual activity, typically played with one to three friends, this clustering works well. After all, you’re unlikely to play a game with people who are several time zones away. You don’t really care where your unknown opponents who you usually can’t even talk to live, anyway. Despite this, Subspace found that about three-quarters of Internet connections in the Middle East were beyond playable latency levels for dynamic multiplayer games, while in the United States and Europe, a quarter were. This largely reflects the limitations of broadband infrastructure,