Unity of competitors
Below are some of Unity's competitors:
Unreal Engine: Unreal Engine is a game engine developed by Epic Games and founded in 1998 by Tim Sweeney. The company is based in Cary, North Carolina, USA, and is valued at $28.7 billion. It has over 7.5 million registered developers, making it one of the most popular game engines in the world. Unreal Engine is known for its advanced graphics capabilities and has been used to create popular games such as Fortnite, Gears of War, and Bioshock. Its success lies in its powerful graphics capabilities, making it a popular choice for creating AAA games. It features a more complex, node-based visual scripting system than the simpler Unity language. However, the engine faced legal trouble in 2016 when it fought Silicon Knights for alleged copyright infringement, resulting in Epic Games being awarded $9.2 million in damages;
cryengine: CryEngine is a game engine developed by Crytek and founded in 1999 by Cevat Yerli. The chile phone number data company is based in Frankfurt, Germany, and is privately held, so its market cap is unknown. The engine features advanced graphics capabilities and has been used to create popular games such as Crysis and Ryse: Son of Rome. CryEngine's success lies in its advanced graphics capabilities, making it a popular choice for creating visually stunning games. It also features a more complex node-based visual scripting system than the simpler Unity language. However, the company faced financial troubles in 2014 and was forced to sell several studios to avoid bankruptcy;
GameMaker Studio: GameMaker Studio is a game engine developed by YoYo Games and founded in 1999 by Mark Overmars. The company is based in Dundee, Scotland, and is owned by Opera Limited. GameMaker Studio has over 10 million registered developers and has been used to create popular games such as Undertale and Hyper Light Drifter. Its success lies in its ease of use, making it accessible to developers of all skill levels. It offers a simpler drag-and-drop visual scripting system than the more complex Unity scripting
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